When I started playing, I didn’t think it would be so good. Undoubtedly the best mod I've played in recent years. Monsters from different parts of Serious Sam, well-designed levels. My rating is 10 points out of 10.
I was using game version 1.10 and there were three times when I had to use a cheat code. On the second level the elevator did not work, On the third level the geyser did not work. To get into the skull I had to do a “fly”. At the same time, at the end of the level the geysers were working. On the fourth level, in a large hall with variable gravity, the room does not turn over after killing all the monsters.
I think this is possible due to the use of version 1.10 instead of 1.07. Otherwise everything is just fine.
I'm pretty good with code, but not so much with the editor. My editor knowledge will be enough to fix the first two bugs for version 1.10. And there is a possibility that it will be enough to open the 1.10 level in the editor, save it, and everything will work. This happened when I opened TFE levels in the TSE editor. I'll try to do this in my free time.
So EOF errors usually happen when a file path is too long, or there is some closing tag is missing. The file path is clearly fine, because it's reading the other classes, so it's gotta be a closing tag. My guess: Every class file has an extra empty paragraph, except for the Cyborg. Maybe that's the closing tag. It has that now, so maybe try it now.
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Thank you very much for the source code, now I can run this mod and your maps containing AREP on *nix systems.
You just reminded me, that I forgot to apply the updates to the sources rar. They're now added.
Thanks for updates.
I also ported it to Linux and am now playing through it. I really like everything.
When I started playing, I didn’t think it would be so good. Undoubtedly the best mod I've played in recent years. Monsters from different parts of Serious Sam, well-designed levels. My rating is 10 points out of 10.
I was using game version 1.10 and there were three times when I had to use a cheat code. On the second level the elevator did not work, On the third level the geyser did not work. To get into the skull I had to do a “fly”. At the same time, at the end of the level the geysers were working. On the fourth level, in a large hall with variable gravity, the room does not turn over after killing all the monsters.
I think this is possible due to the use of version 1.10 instead of 1.07. Otherwise everything is just fine.
Thanks a lot again!
So I asked around and apparently nobody else had this issue. It's likely that this is a 1.10, or perhaps a Linux thing.
I'm pretty good with code, but not so much with the editor. My editor knowledge will be enough to fix the first two bugs for version 1.10. And there is a possibility that it will be enough to open the 1.10 level in the editor, save it, and everything will work. This happened when I opened TFE levels in the TSE editor. I'll try to do this in my free time.
Btw, did you have any issues with quick saves? A lot of people report crashing when loading a quick save.
Planet Atlantis (level 2-5) error: EOF hit while reading: No such file or directory....\Mods\TheSequel\Classes\AREP\Cyborg.ecl.
Level Back to M'Digbo - Demo Level. Freezes after loading quick save.
But the Cyborg.ecl is right there. Why is it getting that error?
I also know about the quick save issue and I have no idea what that's about. It's things like that I'm looking for extra help with.
Edit: Best I can tell you is try downloading it again. I have replaced the rar. Maybe there was a mistake with the previous download?
Unfortunaly, the error remains(
So EOF errors usually happen when a file path is too long, or there is some closing tag is missing. The file path is clearly fine, because it's reading the other classes, so it's gotta be a closing tag. My guess: Every class file has an extra empty paragraph, except for the Cyborg. Maybe that's the closing tag. It has that now, so maybe try it now.
Now there is no error with the Cyborg!!
The rocket launcher and devastator have the same icons. It's a little confusing.
In addition, during the game one time another error appeared
Yay, another needle in a haystack found!
Weapon icons are being worked on.
When does this error happen?