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As a developer of maps and small mods, I would like to see the ability to edit the parameters of something. As in the editors SED 2.0 or SED 3.0+. Do the sources allow this? If so, will they be updated?

What's 2.0 and 3.0?

Serious Editor 2.0 for Serious Sam 2 and 3.0 for SS3 etc...  It would just be really nice to have that editing ability.

Oh you meant like features similar to later editors. It's possible. I think either Serious Alexej or Dreamy Cecil has included those features into their updates. And there's the Advanced Monster Item Classes too, though that one's a bit buggy.

I could probably do something like that too, I just don't really need such feature.

I just wanted to say that I would have had enough source files.  If they allow detailed editing, then so be it. And if they are updated in the future, it will be very cool!

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@JesterOfDestiny

Cross platform version (1.10): SE1-TSE-Sequel

Release  Autobuilds (GitHub Action)

Oh, this is so cool! Are you going to keep up with updates?

Of course, if there are corrections, I will definitely add them. Both for code and for resources. The mod is wonderful.

Hi, I'm thinking of reworking the secondary fire a bit. I wanna bring in extra ammo types, as opposed to it just consuming more ammo than normal. But that would require lots of new HUD elements (ammo counter, a second row of ammo icons). Would you be able to make such a thing? I'll do the ammo types.

Thank you very much for the source code, now I can run this mod and your maps containing AREP on *nix systems.

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You just reminded me, that I forgot to apply the updates to the sources rar. They're now added.

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Thanks for updates.

I also ported it to Linux and am now playing through it. I really like everything. 

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When I started playing, I didn’t think it would be so good. Undoubtedly the best mod I've played in recent years. Monsters from different parts of Serious Sam, well-designed levels. My rating is 10 points out of 10. 

I was using game version 1.10 and there were three times when I had to use a cheat code. On the second level the elevator did not work, On the third level the geyser did not work. To get into the skull I had to do a “fly”. At the same time, at the end of the level the geysers were working. On the fourth level, in a large hall with variable gravity, the room does not turn over after killing all the monsters.

I think this is possible due to the use of version 1.10 instead of 1.07. Otherwise everything is just fine.

Thanks a lot again!

So I asked around and apparently nobody else had this issue. It's likely that this is a 1.10, or perhaps a Linux thing.

I'm pretty good with code, but not so much with the editor. My editor knowledge will be enough to fix the first two bugs for version 1.10. And there is a possibility that it will be enough to open the 1.10 level in the editor, save it, and everything will work. This happened when I opened TFE levels in the TSE editor. I'll try to do this in my free time.

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Btw, did you have any issues with quick saves? A lot of people report crashing when loading a quick save.

Planet Atlantis (level 2-5) error: EOF hit while reading: No such file or directory....\Mods\TheSequel\Classes\AREP\Cyborg.ecl.

Level Back to M'Digbo - Demo Level. Freezes after loading quick save.

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But the Cyborg.ecl is right there. Why is it getting that error?

I also know about the quick save issue and I have no idea what that's about. It's things like that I'm looking for extra help with.

Edit: Best I can tell you is try downloading it again. I have replaced the rar. Maybe there was a mistake with the previous download?

Unfortunaly, the error remains(

So EOF errors usually happen when a file path is too long, or there is some closing tag is missing. The file path is clearly fine, because it's reading the other classes, so it's gotta be a closing tag. My guess: Every class file has an extra empty paragraph, except for the Cyborg. Maybe that's the closing tag. It has that now, so maybe try it now.

Now there is no error with the Cyborg!!

The rocket launcher and devastator have the same icons. It's a little confusing.

In addition, during the game one time another error appeared

Yay, another needle in a haystack found!

Weapon icons are being worked on.

When does this error happen?

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