Update 35












- First deathmatch map added: Train Station
- Homing rockets can now be destroyed (they just have 200 health)
- Fixed the game crashing when the player dies while holding the Ghost Buster, without firing it
- The Flying Kleer has been given a new Netricsa entry
- Myconids now chase the player underwater
- Made a slight change to how the game handles Gnaar types, so it's easier to port maps - If you have made a map for the mod, this will require you to update the gnaars
- "Block players" function added to touch fields (it lets enemies and projectiles through, but not players)
- The Meteor Shower entity can now launch any projectile
- Key items now have the 'stackable' function, meaning that the player's ability to carry multiple is no longer hard-coded to the key's type (note: this does change how it interacts with door controllers, see manual for details)
- Harpies now switch their standing/flying animation properly within the editor
- Static poses added for the Huanman (as requested by Hobu40k)
- Added "Cremator Kleer" (see manual for details)
- Added environmental immunities to lava and snow gnaars
- Fido added as a Cerberus variety (see manual for details)
- Big rework of the Water Golem and Cyborg (see manual for details)
- Slowed down the Mamutman's attack sequence and made them easier to stun
- The Biomech Monstrum now has slower movement speed
- Changed some of the fights in the Atlantis levels. Mostly to accommodate the renewed Cyborg.
- Fixed a crash caused by a music change after Icu-Turso's death.
- Added an extra platform to the Icu-Turso fight, to help low-health players get back on the main platform.
- Aquarium City has been completely reworked.
- Added a detail texture to the big skulls in Skull Canyon.
- Enemy compositions have been changed slightly.
- Extra animals added to Abyssal Metropolis.
- Old maps updated and Yellow Yards added to the roster
- Added a list of what AI has been used for
What to replace:
- Bin (EntitiesMP and GameMP), Data, DataF and DataMP (enemies folders), Models (enemies/boneman), ModelsF (enemies/Boneman-Waterman-Huanman, t3dgm/Robot), ModelsMP (Enemies/SS2/Fido, SS4/Kleer), Thumbnails
- All of the levels. First chapter has some extra textures in TexturesF/Angkor, Atlantis has more stuff
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
| Status | In development |
| Author | JesterOfDestiny |
| Genre | Action, Shooter |
| Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Update 3611 days ago
- Small bug fixes.16 days ago
- Update 34Jun 30, 2025
- Update 33Jun 18, 2025
- Update 32Jun 02, 2025
- Update 31May 19, 2025
- Update 30May 04, 2025
- Accidentaly broke the demo map in a previous update.Mar 23, 2025
- Oops, forgot to add the dll files.Mar 22, 2025
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