Update 35


- First deathmatch map added: Train Station


- Homing rockets can now be destroyed (they just have 200  health)

- Fixed the game crashing when the player dies while holding the Ghost Buster, without firing it

- The Flying Kleer has been given a new Netricsa entry

- Myconids now chase the player underwater

- Made a slight change to how the game handles Gnaar types, so it's easier to port maps - If you have made a map for the mod, this will require you to update the gnaars

- "Block players" function added to touch fields (it lets enemies and projectiles through, but not players)

- The Meteor Shower entity can now launch any projectile

- Key items now have the 'stackable' function, meaning that the player's ability to carry multiple is no longer hard-coded to the key's type (note: this does change how it interacts with door controllers, see manual for details)

- Harpies now switch their standing/flying animation properly within the editor

- Static poses added for the Huanman (as requested by Hobu40k)

- Added "Cremator Kleer" (see manual for details)

- Added environmental immunities to lava and snow gnaars

- Fido added as a Cerberus variety (see manual for details)

- Big rework of the Water Golem and Cyborg (see manual for details)

- Slowed down the Mamutman's attack sequence and made them easier to stun

- The Biomech Monstrum now has slower movement speed

- Changed some of the fights in the Atlantis levels. Mostly to accommodate the renewed Cyborg.

- Fixed a crash caused by a music change after Icu-Turso's death.

- Added an extra platform to the Icu-Turso fight, to help low-health players get back on the main platform.

- Aquarium City has been completely reworked.

- Added a detail texture to the big skulls in Skull Canyon.

- Enemy compositions have been changed slightly.

- Extra animals added to Abyssal Metropolis.

- Old maps updated and Yellow Yards added to the roster

- Added a list of what AI has been used for

What to replace:

- Bin (EntitiesMP and GameMP), Data, DataF and DataMP (enemies folders), Models (enemies/boneman), ModelsF (enemies/Boneman-Waterman-Huanman, t3dgm/Robot), ModelsMP (Enemies/SS2/Fido, SS4/Kleer), Thumbnails

- All of the levels. First chapter has some extra textures in TexturesF/Angkor, Atlantis has more stuff

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