Update 33


- Added Rhino Cybertoy from Serious Sam 2 (a werebull variety)

- Added "skin" parameter for the Arachnoid, which includes the final texture, plus the Internal Test texture

- Added "no impact" and "sliding" version to sand, red sand and wood surfaces

- Also "no impact" version to glass and ice surfaces as well

- Glass surface is no longer slippery

- Fixed the issue of metal, glass/ice and flesh surface particles flying upwards

- Actually added the improved flame thrower sound, that I was supposed to a few updates back

- Slowed down the Myconid's running speed

- Fixed the Butcher Ape's broken death animation

- Sped up the rocket launcher's activation animation

- The Ghost Buster has received a new sound

Map related updates:

First episode:

- Fixed broken door on first Angkor level

- Fixed broken cutscene on first Angkor level

Second Episode:

- Added a teleport to the starting temple, to help fallen players get back easier

- Added a door to one of the first bouncers

- Restructured the first kleer fight slightly

- Fixed insta-closing doors in the scepter room

- Added closing door to the double shotgun fight

- Made the ceiling to the first demon fight passable and shoot through

- The lights from mushrooms no longer pulsate, because it was causing textures to have trouble loading

- Restructured a lot of the fights of the second level

- Added an extra layer of secrecy to the secret switch

- Destroying spider eggs now cause a chain reaction

Third episode:

- Added the missing sound file

What to replace:

- Models/Weapons/GhostBuster/Sounds

- ModelsMP/Enemies/SS2/(Rhino)

- ModelsMP/Weapons/Flamer/Sounds

- ModelsF/Enemies/Scorpman

- ModelsF/Weapons/RocketLauncher

- Bin/EntitiesMP.dll and GameMP.dll

- Levels/LevelsF/1_Angkor1, 2_ElDorado1 and 2

- SoundsF/Destruction

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