Update 31
- Floaters now have glowy bits.
- The following enemies now have glowing eyes: Cerberus, Demons, Flying Kleers, Kleers
- The summoner demon's Netricsa entry now has the right image
- Summoner demons no longer attempt to summon, if no templates are set
- Fixed the issue of certain enemies still adding to the kill count, even when "count as kill" is ticked off
- The Devastator's poly count has been reduced and its texture made more saturated
- The Raptor Railgun is now Perun's Crossbow from Siberian Mayhem
- Fixed the issue of some statues not being destroyable in the Angkor chapter
- General updates to the El Dorado levels
What to replace:
- Every map that contains sniper pickups (Atlantis levels, Back to M'Digbo)
- Level 3 and 4 of Angkor
- Both El Dorado levels
- ModelsMP/Enemies/SS2
- Models/Enemies/Boneman
- ModelsF/Enemies/Demon and Boneman
- DataF/Messages
- ModelsF/Weapons, ModelsF/Items/Ammo
- EntitiesMP.dll and GameMP.dll
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Update 3018 days ago
- Accidentaly broke the demo map in a previous update.60 days ago
- Oops, forgot to add the dll files.61 days ago
- Update 2961 days ago
- Update 2873 days ago
- The old comment section is back.93 days ago
- Minor update and discussionsFeb 05, 2025
- Update 27Feb 03, 2025
- Update 26Jan 19, 2025
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