Update 31


 - Floaters now have glowy bits.

 - The following enemies now have glowing eyes: Cerberus, Demons, Flying Kleers, Kleers

 - The summoner demon's Netricsa entry now has the right image

 - Summoner demons no longer attempt to summon, if no templates are set

 - Fixed the issue of certain enemies still adding to the kill count, even when "count as kill" is ticked off

 - The Devastator's poly count has been reduced and its texture made more saturated

 - The Raptor Railgun is now Perun's Crossbow from Siberian Mayhem

 - Fixed the issue of some statues not being destroyable in the Angkor chapter

 - General updates to the El Dorado levels


What to replace:
 - Every map that contains sniper pickups (Atlantis levels, Back to M'Digbo)

 - Level 3 and 4 of Angkor

 - Both El Dorado levels

 - ModelsMP/Enemies/SS2

 - Models/Enemies/Boneman

 - ModelsF/Enemies/Demon and Boneman

 - DataF/Messages

 - ModelsF/Weapons, ModelsF/Items/Ammo

 - EntitiesMP.dll and GameMP.dll

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