Update 34


- Lowered the damage of Gnaar Brutes (15 per punch, 30 per bite)

- Added "Flammable" function to the Model Destruction entity - It allows models to be destroyed by the flamethrower

- The "requires explosion" function now works as advertised

- Added subtitles to Sam quotes (including to those that aren't there yet)

- Got rid of the "press use to read the message" text

- The lights in the reactor room of "Abandoned Space Station" no longer pulse, due to texture rendering issues

- The Yog-Sothum enemy has been given a different attack

- Added missing crossbow icon

- Fixed the issue of Zorg snipers' laser effect still being rendered after the Zorg sniper died

- Changed the last fight of Angkor level 2, a bit

- Reworked a lot of the fights on Aquarium City

- Also fixed a massive csg hole in a secret

- Ice platforms in Skull Canyon no longer bob

- Abyssal Metropolis also received a couple adjustments

What to replace:

- EntitiesMP

- All levels

- The classes folder (add HiveBrainProjectile.ecl)

- ModelsF/t3dgm/HiveBrain

- DataF/Messages/Enemies

- TexturesMP/Interface/Wsniper.tex

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