Update 34
- Lowered the damage of Gnaar Brutes (15 per punch, 30 per bite)
- Added "Flammable" function to the Model Destruction entity - It allows models to be destroyed by the flamethrower
- The "requires explosion" function now works as advertised
- Added subtitles to Sam quotes (including to those that aren't there yet)
- Got rid of the "press use to read the message" text
- The lights in the reactor room of "Abandoned Space Station" no longer pulse, due to texture rendering issues
- The Yog-Sothum enemy has been given a different attack
- Added missing crossbow icon
- Fixed the issue of Zorg snipers' laser effect still being rendered after the Zorg sniper died
- Changed the last fight of Angkor level 2, a bit
- Reworked a lot of the fights on Aquarium City
- Also fixed a massive csg hole in a secret
- Ice platforms in Skull Canyon no longer bob
- Abyssal Metropolis also received a couple adjustments
What to replace:
- EntitiesMP
- All levels
- The classes folder (add HiveBrainProjectile.ecl)
- ModelsF/t3dgm/HiveBrain
- DataF/Messages/Enemies
- TexturesMP/Interface/Wsniper.tex
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Update 3333 days ago
- Update 3249 days ago
- Update 3163 days ago
- Update 3078 days ago
- Accidentaly broke the demo map in a previous update.Mar 23, 2025
- Oops, forgot to add the dll files.Mar 22, 2025
- Update 29Mar 22, 2025
- Update 28Mar 10, 2025
- The old comment section is back.Feb 18, 2025
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