Update 28


 - Added "Hazard" and "Hazard weak" content type. Similar to Desert heat, but more focused on actively harming the player. "Hazard" does 20 damage every second, "Hazard weak" does 3 damage per second.

 - The Carcinus Lurker now shoots its laser in a sweeping motion, as opposed to directly at the player - Their movement speed has also been increased, in accordance with their lowered effective range

 - New beam effect "Lurker laser" has been added to the Beam entity

 - The Kalopsy Rahovart now launches its wisps forward

 - The Necro-Wisp's particle effect now looks a bit better

 - Gun revving sounds have been added to Arachnoids and Steel Scorpions - Steel Scorpions also now have a flare effect to their attacks

 - Made the HiveBrain's movement much more similar to the Exotech Larva, because their buggy-ass, pathfinding was pissing me off.

 - SpiderMechs have received the "Mum Attack" (whether the Mommy Spider spawns little ones, shoots acid balls, or switches between the two) and "Mum Prediction" (turn aiming prediction on or off) options - These were added to make a future idea work


Folders and files to replace: EntitiesMP.dll, ModelsF(/Enemies/Scorpman/Sounds, NextEncounter/Enemies/Scorpion), DataF(Messages/Enemies/NE)


 - Levels containing Carcinus Lurkers had to be rebalanced slightly, due to the enemy's changed combat role. These levels are: Atlantis - Aquarium City and The Final Encounter - Abandoned Space Station.
 - Also, be sure to replace Atlantis - Crystal Mountains and update the music folder, because a track changed names and folders (its original place and name was based on a scrapped idea).

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