Update 30
- First two levels of second chapter are now open for testing!
- All enemies with a sleeping function (Arachnoid, Demon, Mantaman, Guardian and now the Zumb'ul) have a separate "Wake up Target" as opposed to using "Death Target"
- Gnaar boomers now have proper giblets
- Gnaar boomers can now hurt other gnaars with their explosions
- Gnaar boomers no longer crash the game, when their death explosion triggers a crabman's wound-attack, before the crabman has seen the player
- Huanmen no longer gib from the chainsaw and hammer
- The big Huanman is now louder
- Fixed dead body collisions of Zorgs, Fishmen, Catmen, Crabmen, Huanmen, Mamutmen, Ants, Monkeys, Scorpions, NE Werebulls and Cyclopses
- Mamuts now shoot weaker cannonballs
- The Shooter can now launch weak cannonballs
- Static and Rotating Cannons now have a "cannonball type" option, which includes normal, nukeball alpha, nukeball final, weak ball (shot by Jade Guardians and Mamuts) and an even weaker ball.
- Fixed the cannonball's LoD
- The flame thrower has been given new sounds
- An obscure bug has been fixed, in which the flame thrower doesn't play its starting sound properly
- Improved explosion sounds
- The Tank's jank wound animation has been fixed
- Their death explosion is more spectacular and more dangerous now
- Made the Centaur's melee attack less obnoxious
- Improved animations of ScorpSoldiers and gave them glowing eyes
- Improved animations of Albinos and gave new particle effects to their projectiles
- Big albinos only shoot multiple projectiles after their health is halved
- Improved animations of Lizards
- Spitter Lizard's health has been raised to 40
- The giblets of headmen now fly higher
- Improved the gibbing of walkers
- Fixed the janky animations of the sledgehammer
- Zum'bul rework
- - New model with new animations
- - Ranged attack's timing now match the animation
- - Added melee attack
- - Rocketeer variety now shoots projectiles when wounded
- - New Netricsa entry
- - Improved giblets
- - Fixed the issue of its right-hand gun being smaller
- - Added sleeping function
- Demon rework
- - New model with new animations (including proper melee animation)
- - New melee mechanics
- - Fixed the issue of only regular demons and storm demons turning back to normal colour, after waking up from their statue state
- - Fixed its walking speed being faster than its running speed
- - Cool new visuals for its statue function
- - New Netricsa entry
- Mantaman rework
- - Entirely new model
- - Has different melee attack and projectile
- - Makes a cool particle effect when firing
- - Attack distance increased
- - Can now survive in vacuum
- - New Netricsa entry
- - New editor thumbnail
- Level updates
- - General updates for new models
- - Starting platform in Aquarium City no longer disappears (for the most part)
- - Aquarium City now has more trains
- - Improved level thumbnails
- - Fixed a buggy vertex in Warriors' Way
- - Changed some fights on Crystal Mountains; a little bit for enemy theatrics and a little bit for difficulty balance
- - Message for DJ Zorg added
What to replace: Well, at this point you might as well just replace everything. But here's a list anyway.
- Every level ever, in the mod
- All the .tbn files in LevelsF
- EntitiesMP.dll and GameMP.dll
- DataF/Messages/Enemies
- DataMP/Messages/Enemies
- Models/Weapons/Knife
- ModelsF/Enemies, ModelsF/NextEncounter/Enemies, ModelsF/t3dgm
- ModelsJTH - delete this
- ModelsMP/Enemies/SS2
- SoundsF/Destruction
- Thumbnails
- TexturesF/Effects/Particles
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Update 324 days ago
- Update 3118 days ago
- Accidentaly broke the demo map in a previous update.74 days ago
- Oops, forgot to add the dll files.75 days ago
- Update 2976 days ago
- Update 2887 days ago
- The old comment section is back.Feb 18, 2025
- Minor update and discussionsFeb 05, 2025
- Update 27Feb 03, 2025
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