Update 30


 - First two levels of second chapter are now open for testing!

 - All enemies with a sleeping function (Arachnoid, Demon, Mantaman, Guardian and now the Zumb'ul) have a separate "Wake up Target" as opposed to using "Death Target"

 - Gnaar boomers now have proper giblets

 - Gnaar boomers can now hurt other gnaars with their explosions

 - Gnaar boomers no longer crash the game, when their death explosion triggers a crabman's wound-attack, before the crabman has seen the player

 - Huanmen no longer gib from the chainsaw and hammer

 - The big Huanman is now louder

 - Fixed dead body collisions of Zorgs, Fishmen, Catmen, Crabmen, Huanmen, Mamutmen, Ants, Monkeys, Scorpions, NE Werebulls and Cyclopses

 - Mamuts now shoot weaker cannonballs

 - The Shooter can now launch weak cannonballs

 - Static and Rotating Cannons now have a "cannonball type" option, which includes normal, nukeball alpha, nukeball final, weak ball (shot by Jade Guardians and Mamuts) and an even weaker ball.

 - Fixed the cannonball's LoD

 - The flame thrower has been given new sounds

 - An obscure bug has been fixed, in which the flame thrower doesn't play its starting sound properly

 - Improved explosion sounds

 - The Tank's jank wound animation has been fixed

 - Their death explosion is more spectacular and more dangerous now

 - Made the Centaur's melee attack less obnoxious

 - Improved animations of ScorpSoldiers and gave them glowing eyes

 - Improved animations of Albinos and gave new particle effects to their projectiles

 - Big albinos only shoot multiple projectiles after their health is halved

 - Improved animations of Lizards

 - Spitter Lizard's health has been raised to 40

 - The giblets of headmen now fly higher

 - Improved the gibbing of walkers

 - Fixed the janky animations of the sledgehammer


 - Zum'bul rework

 - - New model with new animations

 - - Ranged attack's timing now match the animation

 - - Added melee attack

 - - Rocketeer variety now shoots projectiles when wounded

 - - New Netricsa entry

 - - Improved giblets

 - - Fixed the issue of its right-hand gun being smaller

 - - Added sleeping function


 - Demon rework

 - - New model with new animations (including proper melee animation)

 - - New melee mechanics

 - - Fixed the issue of only regular demons and storm demons turning back to normal colour, after waking up from their statue state

 - - Fixed its walking speed being faster than its running speed

 - - Cool new visuals for its statue function

 - - New Netricsa entry


 - Mantaman rework

 - - Entirely new model

 - - Has different melee attack and projectile

 - - Makes a cool particle effect when firing

 - - Attack distance increased

 - - Can now survive in vacuum

 - - New Netricsa entry

 - - New editor thumbnail


 - Level updates

 - - General updates for new models

 - - Starting platform in Aquarium City no longer disappears (for the most part)

 - - Aquarium City now has more trains

 - - Improved level thumbnails

 - - Fixed a buggy vertex in Warriors' Way

 - - Changed some fights on Crystal Mountains; a little bit for enemy theatrics and a little bit for difficulty balance

 - - Message for DJ Zorg added


What to replace: Well, at this point you might as well just replace everything. But here's a list anyway.

 - Every level ever, in the mod

 - All the .tbn files in LevelsF

 - EntitiesMP.dll and GameMP.dll

 - DataF/Messages/Enemies

 - DataMP/Messages/Enemies

 - Models/Weapons/Knife

 - ModelsF/Enemies, ModelsF/NextEncounter/Enemies, ModelsF/t3dgm

 - ModelsJTH - delete this

 - ModelsMP/Enemies/SS2

 - SoundsF/Destruction

 - Thumbnails

 - TexturesF/Effects/Particles

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