Update 7
- Ghost Buster now has a piercing beam
- Sniper now fires piercing bullets
- Added Enemy Action Marker entity; See updated manual on how it works - Thanks Uni!
- Added secondary fire for the double shotgun
- Added "Template for Hard" option for enemy spawners
- Improved Tommygun fire sound
- Fixed an obscure bug about certain enemies not being able to turn properly while walking
- Fixed Scorp Soldier's LoD distance
- Fixed a weird glowy bit on the buff gnaar's forehead gib
- Updated manual
From this point on, I'm not looking to add more features to the mod, only perfecting what's already there. I wanna focus on finishing the full campaign (two new maps are already done). But if anyone could help me replicate the gold and dark blue colour scheme from Revolution, I'd appreciate it.
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Accidentaly broke the demo map in a previous update.10 days ago
- Oops, forgot to add the dll files.11 days ago
- Update 2912 days ago
- Update 2823 days ago
- The old comment section is back.43 days ago
- Minor update and discussions56 days ago
- Update 2758 days ago
- Update 2673 days ago
- Minor update - Netricsa crash81 days ago
- Update 2589 days ago
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