Update 7


- Ghost Buster now has a piercing beam

- Sniper now fires piercing bullets

- Added Enemy Action Marker entity; See updated manual on how it works - Thanks Uni!

- Added secondary fire for the double shotgun

- Added "Template for Hard" option for enemy spawners

- Improved Tommygun fire sound

- Fixed an obscure bug about certain enemies not being able to turn properly while walking

- Fixed Scorp Soldier's LoD distance

- Fixed a weird glowy bit on the buff gnaar's forehead gib

- Updated manual


From this point on, I'm not looking to add more features to the mod, only perfecting what's already there. I wanna focus on finishing the full campaign (two new maps are already done). But if anyone could help me replicate the gold and dark blue colour scheme from Revolution, I'd appreciate it.

Get Serious Sam: The Sequel (Public Beta)

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