Update 7
- Ghost Buster now has a piercing beam
- Sniper now fires piercing bullets
- Added Enemy Action Marker entity; See updated manual on how it works - Thanks Uni!
- Added secondary fire for the double shotgun
- Added "Template for Hard" option for enemy spawners
- Improved Tommygun fire sound
- Fixed an obscure bug about certain enemies not being able to turn properly while walking
- Fixed Scorp Soldier's LoD distance
- Fixed a weird glowy bit on the buff gnaar's forehead gib
- Updated manual
From this point on, I'm not looking to add more features to the mod, only perfecting what's already there. I wanna focus on finishing the full campaign (two new maps are already done). But if anyone could help me replicate the gold and dark blue colour scheme from Revolution, I'd appreciate it.
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Update 341 day ago
- Update 3313 days ago
- Update 3229 days ago
- Update 3143 days ago
- Update 3058 days ago
- Accidentaly broke the demo map in a previous update.Mar 23, 2025
- Oops, forgot to add the dll files.Mar 22, 2025
- Update 29Mar 22, 2025
- Update 28Mar 10, 2025
- The old comment section is back.Feb 18, 2025
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