Update 9
- Added improvements to zorgs, including melee attacks, alternate fire for the commander, new animations and a heavy gunner variety
- Improved tommygun's scope texture
- The speed of Rams and NE variety Werebulls have been reduced closer to the base Werebull's speed
- Added "full.tex"
For those who have been following these updates, you only need to replace these folders: DataF, DataMP, Levels, ModelsF, SoundsF and TexturesF plus EntitiesMP.dll and GameMP.dl.
From this point on, I'm not looking to add more features to the mod, unless a future map requires it. I know I said that before, but I still had some lingering ideas at the time.
Also, I'm looking for a way to make the mod's editor work, because currently it throws a "Cannot create file [file path] no such file or directory" error when you try to save. The Warped mod somehow has this fixed, but I can't find how. If someone could help with this, it'd be appreciated.
Edit: Also, apparently sniper bullets go through walls. That might need a fixing as well.
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Update 341 day ago
- Update 3313 days ago
- Update 3229 days ago
- Update 3143 days ago
- Update 3058 days ago
- Accidentaly broke the demo map in a previous update.Mar 23, 2025
- Oops, forgot to add the dll files.Mar 22, 2025
- Update 29Mar 22, 2025
- Update 28Mar 10, 2025
- The old comment section is back.Feb 18, 2025
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