Update 15


- Fixed an issue about 'enemy launcher' and 'enemy projectile' entities not being counted in the level statistics.

- Homing rockets no longer have trouble hitting gnaars

- Fixed a model bug about Devastator projectiles flying backwards

- Double shotgun deleted from fourth Atlantis level and onwards

- Added separate ammo for guns with secondary fire

- - See manual for the specifics on how their mechanics have changed

- Cluster grenades are now manually detonated - Undetonated cluster grenades can be collected

- Reverted the rocket launcher's and grenade launcher's primary fire closer to vanilla (still a bit faster though) - In turn, cluster grenades and homing rockets are more powerful now

- - Also, that means rocket jumping is back

- Overpowered nuke ball is back

- Added blue ammo pack (meant for secondary ammo)

- Added new models for homing rockets and shotgun grenades

Returning followers only need to replace these folders: ModelsF, TexturesF, Levels, Data, along with the EntitiesMP.dll

Currently looking to fix these issues:

- Cluster grenades have a tendency to fuck off into a random direction - This is likely because the code used for it is just the code for the alpha pipe bomb, which was made before a lot of key features have been added, including the one that deals with this issue

- Cluster grenades are also still capable of friendly fire, even if the option is turned off

- Adding the secondary ammo types made the bottom right side of the HUD very crowded - I'm looking to rearrange these icons into two rows and also to add a visible counter for the secondary ammo

- New ammo types have been added to existing levels, looking for feedback on that

- Still not able to neatly organize files into .gro files

- And of course, the long standing issue of player settings resetting and the editor not being able to save

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