Update 18
- Added a new enemy - HiveBrain, a.k.a. Yog-Sothum
- New key items added: Holocard (by NinJOke from SketchFab) and four different keycards (by BrandtH from itch.io)
- Fixed issue of non-breathing enemies not moving in vacuum, or certain enemies capable of breathing underwater, not moving underwater
- Floaters and Flying Kleers no longer drown in vacuum
- Enemies that don't breathe no longer drown in vacuum - A list of enemies that can function in vacuum: kleers, lava golems, cannons, cyborgs, sentries, water golems, jade guardians, floaters, spawners, all Portents of Doom and rams
- - Note: Enemies capable of breathing underwater are also capable of moving in vacuum, but still drown
- - Note2: Flying Kleers are able to survive both underwater and vacuum, but can't move in those environments - its wings get wet, it needs air to fly properly, etc.
- Ghouls are now able to drown
- Reduced the sound range of small spidermechs and thunder spiders.
- Increased the sound range of the cyclops.
Folders to replace for returning followers: ModelsF (t3dgm/HiveBrain, Items/Keys), DataF, Thumbnails, Virtual Trees and the EntitiesMP and GameMP dlls.
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
| Status | In development |
| Author | JesterOfDestiny |
| Genre | Action, Shooter |
| Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Update 361 day ago
- Small bug fixes.6 days ago
- Update 357 days ago
- Update 34Jun 30, 2025
- Update 33Jun 18, 2025
- Update 32Jun 02, 2025
- Update 31May 19, 2025
- Update 30May 04, 2025
- Accidentaly broke the demo map in a previous update.Mar 23, 2025
- Oops, forgot to add the dll files.Mar 22, 2025
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