Update 18
- Added a new enemy - HiveBrain, a.k.a. Yog-Sothum
- New key items added: Holocard (by NinJOke from SketchFab) and four different keycards (by BrandtH from itch.io)
- Fixed issue of non-breathing enemies not moving in vacuum, or certain enemies capable of breathing underwater, not moving underwater
- Floaters and Flying Kleers no longer drown in vacuum
- Enemies that don't breathe no longer drown in vacuum - A list of enemies that can function in vacuum: kleers, lava golems, cannons, cyborgs, sentries, water golems, jade guardians, floaters, spawners, all Portents of Doom and rams
- - Note: Enemies capable of breathing underwater are also capable of moving in vacuum, but still drown
- - Note2: Flying Kleers are able to survive both underwater and vacuum, but can't move in those environments - its wings get wet, it needs air to fly properly, etc.
- Ghouls are now able to drown
- Reduced the sound range of small spidermechs and thunder spiders.
- Increased the sound range of the cyclops.
Folders to replace for returning followers: ModelsF (t3dgm/HiveBrain, Items/Keys), DataF, Thumbnails, Virtual Trees and the EntitiesMP and GameMP dlls.
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Accidentaly broke the demo map in a previous update.9 days ago
- Oops, forgot to add the dll files.10 days ago
- Update 2911 days ago
- Update 2822 days ago
- The old comment section is back.43 days ago
- Minor update and discussions55 days ago
- Update 2757 days ago
- Update 2673 days ago
- Minor update - Netricsa crash80 days ago
- Update 2588 days ago
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