Update 18


- Added a new enemy - HiveBrain, a.k.a. Yog-Sothum

- New key items added: Holocard (by NinJOke from SketchFab) and four different keycards (by BrandtH from itch.io)

- Fixed issue of non-breathing enemies not moving in vacuum, or certain enemies capable of breathing underwater, not moving underwater

- Floaters and Flying Kleers no longer drown in vacuum

- Enemies that don't breathe no longer drown in vacuum - A list of enemies that can function in vacuum: kleers, lava golems, cannons, cyborgs, sentries, water golems, jade guardians, floaters, spawners, all Portents of Doom and rams

- - Note: Enemies capable of breathing underwater are also capable of moving in vacuum, but still drown

- - Note2: Flying Kleers are able to survive both underwater and vacuum, but can't move in those environments - its wings get wet, it needs air to fly properly, etc.

- Ghouls are now able to drown

- Reduced the sound range of small spidermechs and thunder spiders.

- Increased the sound range of the cyclops.

Folders to replace for returning followers: ModelsF (t3dgm/HiveBrain, Items/Keys), DataF, Thumbnails, Virtual Trees and the EntitiesMP and GameMP dlls.

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