Update 19
- HiveBrain enemy added in last update has been reworked heavily - It now uses navigation markers to move around, similarly to the Exotech Larva - some more testing is required, because it is a bit buggy
- - As a result, it is now set to be permanently fly only
- Several other properties have been given to the HiveBrain, to make its new movement scheme work (check manual for specifics)
- "Ignore NavMarkers" property has been added to the enemy base - it is set to off by default, so you can safely ignore it. I really only added it, because the HiveBrain's navigation markers would interfere with other enemy's behaviour.
- Source code has been tidied up - Previously it was everything and it became a 2+ GB rar file. Now it only contains the files that you can place over the original source code and it'll work (hopefully).
- - The reason it was done this way, is because the mod's own editor wasn't working, so if anyone wanted to develop maps for it, they couldn't, unless they had the whole damn thing. But since that's been sorted out, that's not necessary anymore.
Only EntitiesMP needs to be replaced this time.
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Update 341 day ago
- Update 3313 days ago
- Update 3229 days ago
- Update 3143 days ago
- Update 3058 days ago
- Accidentaly broke the demo map in a previous update.Mar 23, 2025
- Oops, forgot to add the dll files.Mar 22, 2025
- Update 29Mar 22, 2025
- Update 28Mar 10, 2025
- The old comment section is back.Feb 18, 2025
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