Update 19
- HiveBrain enemy added in last update has been reworked heavily - It now uses navigation markers to move around, similarly to the Exotech Larva - some more testing is required, because it is a bit buggy
- - As a result, it is now set to be permanently fly only
- Several other properties have been given to the HiveBrain, to make its new movement scheme work (check manual for specifics)
- "Ignore NavMarkers" property has been added to the enemy base - it is set to off by default, so you can safely ignore it. I really only added it, because the HiveBrain's navigation markers would interfere with other enemy's behaviour.
- Source code has been tidied up - Previously it was everything and it became a 2+ GB rar file. Now it only contains the files that you can place over the original source code and it'll work (hopefully).
- - The reason it was done this way, is because the mod's own editor wasn't working, so if anyone wanted to develop maps for it, they couldn't, unless they had the whole damn thing. But since that's been sorted out, that's not necessary anymore.
Only EntitiesMP needs to be replaced this time.
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Accidentaly broke the demo map in a previous update.9 days ago
- Oops, forgot to add the dll files.10 days ago
- Update 2911 days ago
- Update 2822 days ago
- The old comment section is back.43 days ago
- Minor update and discussions55 days ago
- Update 2757 days ago
- Update 2673 days ago
- Minor update - Netricsa crash80 days ago
- Update 2588 days ago
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