Update 20
- Fixed a bug about enemies refusing to melee attack when "Ignore NavMarkers" is turned off
- Added three new functions to the Enemy Action Marker: disengage, become blind, become deaf
- Brachyan enemy (now called Myconid) reworked and reinstated into the Atlantis levels - See manual for specifics
- Improved the electro fish's gibbing
- Fixed an obscure bug about the electro fish not being able to play its attack animation
- The template properties of spawner enemies list only enemies now
- Added two new key items (Vishnu's mace and Vishnu's conch) - This is for a future map
- T3DGM explosions are now full bright
The folders returners need to replace: ModelsF (Enemies/Fish/Debris, Items/Keys/VishnuConch and mace, t3dgm/Explosion), DataF (Messages/Enemies/CrabmanGreen and red), Levels (LevelsF/Atlantis 4 and 5) and EntitiesMP.dll.
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Accidentaly broke the demo map in a previous update.9 days ago
- Oops, forgot to add the dll files.10 days ago
- Update 2911 days ago
- Update 2822 days ago
- The old comment section is back.43 days ago
- Minor update and discussions55 days ago
- Update 2757 days ago
- Update 2673 days ago
- Minor update - Netricsa crash80 days ago
- Update 2588 days ago
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