Update 22 (It's a big one)


We have reached the two year anniversary of this mod and I think it's time to move the project onto its next step. The main page has been updated with all the specifics of what else requires work and what I still need help with. What this specific update includes is listed under. Please let me know if anything's missing.

- Added intro

- Added voice lines to the Atlantis levels - Plus some to the Angkor levels

- "Count as kill" function has been fixed - Also added to enemy spawners

- Fixed an issue regarding the Iku-Turso fight soft-locking if you shoot both teleports at the same time.

- Added beam entity

- Added LarvaOffspring2 entity - a homing larva projectile, that can be spawned like an enemy, complete with customizable functions

- Added teleport option to the Enemy Action Marker

- Added "quiet" option for enemies

- Added "fire" and 9 different draw weapon options for the Player Action Marker (Well, one of them already existed, but it's been renamed for consistency's sake.)

- Added "invisible" function for eruptors and shooters

- Water, flesh and acid surfaces now make water walking sound

- New map thumbnails

- Rewrote the Zorgs' Netricsa messages, because it was too long

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