Update 22 (It's a big one)
We have reached the two year anniversary of this mod and I think it's time to move the project onto its next step. The main page has been updated with all the specifics of what else requires work and what I still need help with. What this specific update includes is listed under. Please let me know if anything's missing.
- Added intro
- Added voice lines to the Atlantis levels - Plus some to the Angkor levels
- "Count as kill" function has been fixed - Also added to enemy spawners
- Fixed an issue regarding the Iku-Turso fight soft-locking if you shoot both teleports at the same time.
- Added beam entity
- Added LarvaOffspring2 entity - a homing larva projectile, that can be spawned like an enemy, complete with customizable functions
- Added teleport option to the Enemy Action Marker
- Added "quiet" option for enemies
- Added "fire" and 9 different draw weapon options for the Player Action Marker (Well, one of them already existed, but it's been renamed for consistency's sake.)
- Added "invisible" function for eruptors and shooters
- Water, flesh and acid surfaces now make water walking sound
- New map thumbnails
- Rewrote the Zorgs' Netricsa messages, because it was too long
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Update 2319 days ago
- Minor update - Some old maps44 days ago
- Update 21Aug 18, 2024
- Update 20Jul 28, 2024
- Update 19Jul 17, 2024
- Update - I forgot a dang fileJul 15, 2024
- Update 18Jul 15, 2024
- Unfinished first chapter available for public testing!Jul 09, 2024
- Update 17Jul 07, 2024
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