Update 26
- Zorg snipers have been nerfed - Their projectiles are more visible, can be shot down and deal 7 damage.
- Plasma thrower's alt fire now resembles the Revolution version more; a fixed pattern and drains 8 ammo.
- Replaced some textures on the Angkor levels.
- Fixed the myconid giant's text still referring to it as brachyan
Files to replaces: EntitiesMP.dll, DataF(Messages/Enemies/CrabmanRed), ModelsF(Weapons/Hydrogun/Projectile) and the below mentioned levels.
Slight update to the Cambodia chapter, regarding arachnoids in large open spaces.
- The last yard of the first level now has two extra statues to hide behind against the adult arachnoid.
- The first big yard in the third level now has small hills that you can duck behind.
- Last fight in same map now has jade guardians (and mogwais on easy), instead of arachnoids.
- Left yard on fourth level now has catmen instead of arachnoids.
- Last fight on the same level now doesn't have that one random arachnoid in the middle of the bridge.
- Second yard of the fifth level has small hills to break the arachnoids' line of sight
- Penultimate yard now has the arachnoids spawn down on the ground and a bunch of statues to hide behind.
Also in the Atlantis chapter
- On the fourth level, underwater lurkers now spawn earlier, so they're easier to avoid - They're also now limited to Serious difficulty.
- On the same level, none of the reptiloids are lurkers on serious difficulty.
Chapter 4 now mixes reptiloid types
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Minor update - Netricsa crash21 days ago
- Update 2528 days ago
- Update 2429 days ago
- Update 2367 days ago
- Minor update - Some old maps92 days ago
- Update 22 (It's a big one)Oct 20, 2024
- Update 21Aug 18, 2024
- Update 20Jul 28, 2024
- Update 19Jul 17, 2024
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