Update 27
- Fixed the issue of weapons performing a secondary fire, if switching too quickly from secondary to primary. (Might still be an issue with the grenade launcher and cannon.)
- Zorg snipers, instead of shooting homing projectiles, shoot very fast projectiles with predicted aim. They also do a green laser effect before they shoot.
- Sniper graphics now change colours to indicate enemy health
- The XM8 has been given a new zooming graphic, enemy health indication included
- Added sounds for the hammer and chainsaw hitting things
- Added a new variety of Walker, as requested by CaptainPelmen
What to replace: EntitiesMP.dll, GameMP.dll, TexturesF (/interface), ModelsMP (enemies/walker), DataF (messages/enemies), SoundsF (weapons)
Serious Sam: The Sequel (Public Beta)
A Classic Second Encounter mod
Status | Released |
Author | JesterOfDestiny |
Genre | Action, Shooter |
Tags | classic, first-person-shooter, FPS, mod, second-encounter, serious-sam |
More posts
- Update 314 days ago
- Update 3019 days ago
- Accidentaly broke the demo map in a previous update.60 days ago
- Oops, forgot to add the dll files.61 days ago
- Update 2962 days ago
- Update 2873 days ago
- The old comment section is back.94 days ago
- Minor update and discussionsFeb 05, 2025
- Update 26Jan 19, 2025
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